How Naim streamers (NDS in my case) playback DSD 64 files?
DOP, native or convert them to PCM ? Not really clear for me.
Unity Core manual says that DSD files are converted to PCM if I am correct.
As I read somewhere NDS uses ‘DOP’ method, no conversion.
Core converts DSD files according to manual and as I know conversion is
not fully lossless. Then what happens when I use my NDS in streaming mode
together with Core ? Does NDS play DOP files or converted files ?
Pls be so kind to explain me these things.
Thx a lot.
The Naim streamers use LPCM DACs, so they convert DSD to LPCM in the DSP that does the reconstruction filtering. This is done with 40 bit resolution hardware.
Don’t worry too much about how or why, Naim streamers play DSD
DoP is simply a means of carrying a data stream of DSD, the DSD data is packaged within stereo 24 PCM data framing, there is no conversion & native DSD is presented at the endpoint.
No, as I said in my post, there is no conversion.
DoP is a system that carries DSD over PCM between server & player
DoP takes groups of 16 adjacent 1-bit samples from a DSD stream & packs them into the lower 16 bits of a 24/176.4 data stream.
DoP is simply DSD data packaged within stereo 24 PCM data framing, there is no conversion.